I ask Sakaguchi what, precisely, one does with 160 handmade dioramas once they’re done being scanned for use in a game. These dioramas were, naturally, one of the more intensive elements of Fantasian's development, and one of the things Sakaguchi is referencing when he talks about the amount of effort it took. Though in many respects it's a traditional, turn-based RPG, Fantasian is immediately visually striking thanks to its backgrounds, which are composed of nearly 160 handmade dioramas, all 3D scanned to serve as game environments. It follows the story of a young man who has lost his memories and has been pulled through dimensions. The first part of Fantasian launched earlier this year on Apple Arcade, with Part 2 just announced for release this Friday. ![]() "I think didn't leave anything on the table and there are no regrets with how it turned out," he says. He's said in other interviews (and reiterated during our discussion) that while he's not committing to it being his last game ever, and that he still has ideas of things he would like to create, he would nonetheless be "very satisfied" with Fantasian if it turned out to be "the final cherry on top" of his career. It's understandable that Sakaguchi has been particularly reflective about his personal life and career throughout the development of Fantasian. I would say it's partially age, partially personal experience, but there's a lot of things that you carry going into development like this." ![]() "In Fantasian, there's definitely a relationship depicted between a parent and child and there's certain connections that I draw of course from my real-life experiences that, perhaps naturally or perhaps it might be a message that I want to say or subtly put into the story. So as he worked on the second part of Fantasian, he has thought frequently about the family-themed parallels between that and Final Fantasy 6. He brings up his family often as we chat, at one point telling me that his daughter is getting married in October. ![]() Speaking to IGN over Zoom ahead of the launch of Fantasian's second half, Sakaguchi is warm and easygoing, laughing often and complimenting my cat when she interrupts the call (her name is Robo, after a character in Chrono Trigger, which he was a designer on).
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